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Showing posts from April, 2018

BA3B week 13

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Continued progress on the 2D advert sequence. I ran some artificial motion blur tests on the stop motion clips completed thus far.

BA3B week 12

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Continued progress on the 2D advert sequence.  Corey asked for an image of a street in winter to place outside the window in the set he was building. I told him streets, backgrounds and architecture were not my forte when it comes to drawing, so we compromised on a foggy, winter-y field instead. I encountered a strange Photoshop glitch whilst drawing this image - I could only make brush strokes horizontally. If I tried them vertically, it would just jump into the move tool and move the whole image around. I later looked it up and found this was an issue with a Windows update being incompatible with Photoshop and drawing tablets, and the simplest workaround was to turn off 'windows ink', essentially getting rid of stylus pen sensitivity settings. I didn't learn about this until after I'd finished the image though.

BA3B week 11

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In the midst of working on the TV ad sequence, I had an idea I wanted to try out for the factory sequence. I created a 2D rig of the worker character for the factory sequence (using assets made in Photoshop), but unfortunately decided against using it because the complexity of the rig made it very difficult to use, and the use of 3D space in After Effects kept causing it to crash.

BA3B week 10

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Production of the TV ad sequence continues.