BA3B week 11

In the midst of working on the TV ad sequence, I had an idea I wanted to try out for the factory sequence. I created a 2D rig of the worker character for the factory sequence (using assets made in Photoshop), but unfortunately decided against using it because the complexity of the rig made it very difficult to use, and the use of 3D space in After Effects kept causing it to crash.



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BA3B week 12